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Vanguards get high-impact, high-range weapons like halberds and claymores and have a charging attack that can disembowel multiple enemies in one sweep. The light Man-At-Arms is kitted out with a buckler and shortsword, depending on a dodge move that can be devastatingly effective against heavier foes. Three are all about getting in the mixer and lopping off some body parts. The four classes are just about explained by a rudimentary tutorial, offering ample tactical variety as well as their own equipment unlock paths. Pretty interesting that he's managed to get the beheading with what looks like a mace though. This is fairly typical of what happens when a knight gets close to an archer. The window for the latter is generous, but the camera also needs to be focused on the weapon under pressure and in a ruck, it's the clutch move. Swinging attacks, thrusts and overhand blows are the basic repertoire, along with a parry move that depends on timed blocks.
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There is nothing quite like hacking someone's arm off, then executing a swift and true beheading as they stare open-mouthed at the stump.ĭespite such comedy gore, Chivalry's combat system is simple, flexible and precise. Heads, legs and arms fly by the dozen in every match, a feature made approximately ten billion times better by the fact that you can further de-limb opponents as they stare in shock at the first mortal blow. It never loses sight of the fact that, fancy moves or no, getting personal is a messy business. Try to imagine 'Monty Python's Knightly Deathmatch' and you're more than halfway there.Ĭhivalry is a first-person fighting game (FFG?) built around close-range melee combat, with a smattering of archery. This game's bookish title is a mere façade behind which lies naught but foul-mouthed war cries, gruesome blows and comic death. But participating in a shambles with a heavy weapon is, it turns out, tremendous fun. If I call Chivalry shambolic, it's going to sound bad.
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“Are you sure your ready for war?” says the screen.